@startuml
sprite $fire_burner [48x48/16] {
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}


!define FA6_FIRE_BURNER(_alias) ENTITY(rectangle,black,fire_burner,_alias,FA6 FIRE_BURNER)
!define FA6_FIRE_BURNER(_alias, _label) ENTITY(rectangle,black,fire_burner,_label, _alias,FA6 FIRE_BURNER)
!define FA6_FIRE_BURNER(_alias, _label, _shape) ENTITY(_shape,black,fire_burner,_label, _alias,FA6 FIRE_BURNER)
!define FA6_FIRE_BURNER(_alias, _label, _shape, _color) ENTITY(_shape,_color,fire_burner,_label, _alias,FA6 FIRE_BURNER)
skinparam folderBackgroundColor<<FA6 FIRE_BURNER>> White
@enduml